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<meta name="description" content="就像在汽车中，引擎完成主要的工作，使汽车看起来不可思议。游戏引擎同理，游戏开发者完成细节的工作，使游戏看起来真实、吸引人眼球。游戏引擎负责其余的事情。早期，游戏开发者通常从草图做起，花费高昂，且不容易获利。为了让游戏开发更加简单容易，主要的开发者开始授权他们的基本游戏引擎，如 Unreal。而且，随着手机和平板游戏的出现，所需预算比以前更少，对 JAVASCRIPT 和HTML5 游戏引擎的需求大增。  如果你是一个游戏开发者，并且正在..">
		
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				<h2>25 个超棒的 HTML5 &#038; JavaScript 游戏引擎开发库</h2>				<h3><em>分类</em> <a href="../w3cnote_genre/code" title="编程技术" >编程技术</a> </h3>
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					<p> 就像在汽车中，引擎完成主要的工作，使汽车看起来不可思议。游戏引擎同理，游戏开发者完成细节的工作，使游戏看起来真实、吸引人眼球。游戏引擎负责其余的事情。早期，游戏开发者通常从草图做起，花费高昂，且不容易获利。为了让游戏开发更加简单容易，主要的开发者开始授权他们的基本游戏引擎，如 Unreal。而且，随着手机和平板游戏的出现，所需预算比以前更少，对 JAVASCRIPT 和HTML5 游戏引擎的需求大增。</p>
<p> 如果你是一个游戏开发者，并且正在寻找一个可以与 JavaScript 和 HTML5 无缝工作的游戏引擎。尽管市面上有很多免费和付费的游戏引擎，让专业的游戏开发者满意的游戏引擎肯定需要包含独特的东西。游戏开发者对完美游戏引擎的追求永远不会停止。</p>
<p> 下面将介绍最好的html5和javascript游戏引擎列表，每个游戏引擎有每个人想要的特性。每个游戏引擎有他自己的优缺点，这样你可以根据你自己的需求做选择，我确定这个列表中有你在寻找的游戏引擎。</p>

<h2> 1) <a target="_blank" href="http://canvasengine.net/" rel="nofollow">Canvas Engine</a><br></h2>
<p style="text-align: left;"> Canvas Engine 提供创建html5视频游戏的平台，创建html5游戏，它会运行在所有的现代浏览器，平板电脑和智能手机上。</p>
<p style="text-align: left;"><img decoding="async" src="//www.runoob.com/wp-content/uploads/2015/02/26075640_0v3i.png" alt="best HTML5 and javascript game engine libraries  - canvas-engine" height="375" width="600"></p>

<h2> 2)&nbsp;<a href="http://www.html5quintus.com/" target="_blank" rel="nofollow">HTML5 Quintus</a></h2>
<p>Quintus 是另一个容易使用，适用于移动设备和桌面的javascript html5游戏引擎。 Quintus有一个模块引擎，通过它你可以仅仅引用你需要的模块，并在，在一个页面上，可以运行多个实例。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075641_pzql.png" alt="best HTML5 and javascript game engine libraries  - html5-game-engine" height="375" width="600"></p>

<h2> 3)&nbsp;<a href="http://biz.turbulenz.com/developers" target="_blank" rel="nofollow">Turbulenz</a></h2>
<p> Trubulenz 是一个开源的用来创建使用高级技术和web服务的HTML5游戏引擎。引擎库使用支持游戏代码数据快速迭代的优化后的javascritp实现。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075641_PN9Y.png" alt="best HTML5 and javascript game engine libraries  - turbulenz" height="375" width="600"></p>

<h2> 4)&nbsp;<a href="https://github.com/aeonofdiscord/squarepig" target="_blank" rel="nofollow">Squarepig</a></h2>
<p> 这是一个非常容易使用的游戏引擎，它适合新手去创建他们第一个web 游戏，也适合有经验的程序猿创建示例和原型。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075643_sEsA.png" alt="best HTML5 and javascript game engine libraries  - squarepig" height="375" width="600"></p>

<h2> 5)&nbsp;<a href="http://www.kesiev.com/akihabara/" target="_blank" rel="nofollow">Akihabara</a></h2>
<p> Akihabara 是一个html5游戏引擎，同样也是一组用javascript创建运行在浏览器中的不依赖falsh技术的马赛克风格的8/16位游戏的库和工具。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075643_qNvx.png" alt="best HTML5 and javascript game engine libraries  - akihabara" height="375" width="600"></p>

<h2> 6)&nbsp;<a href="http://gogomakeplay.com/" target="_blank" rel="nofollow">GoGoMakePlay</a><br></h2>
<p> GMP 是免费的、快速的Javascript游戏引擎，它轻巧而简便易懂。 如果你想要做一些基于精灵的2-D游戏，GMP是很棒的选择。它可以很容易的进行大多数复古风格的游戏设计。它也可以像sudoku一样制作拼图游戏。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075644_W7yw.png" alt="best HTML5 and javascript game engine libraries  gomakeplay" height="375" width="600"></p>

<h2> 7)&nbsp;<a href="https://github.com/j03m/trafficcone" target="_blank" rel="nofollow">Traffic Cone</a></h2>
<p> Traffic Cone支持多人游戏，目前只提供客户端支持，所以你需要提供自己的服务器。为了在不久之后提供更多支持，我们正积极致力于Traffic Cone服务端的开发工作。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075646_3Woo.png" alt="best HTML5 and javascript game engine libraries  - traficcone" height="375" width="600"></p>
        
<h2> 8)&nbsp;<a href="http://jindo.dev.naver.com/collie/index.html" target="_blank" rel="nofollow">Collie</a><br></h2>
<p> Collie是一个Javascript库，它有助于让HTML5创建高度优化的动画和游戏。 Collie可以在PC 和移动平台上运行HTML 5 canvas 和 DOM。</p>
<p> Collie可以稳定地使用渲染管线处理多个对象，并且支持一些有益的特性包括动画精灵和用户事件。它稳定支持iOS和Android，并且为每一个平台优化渲染。 视网膜屏幕也可以轻易地响应。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075647_gIOH.png" alt="best HTML5 and javascript game engine libraries  - collie" height="375" width="600"></p>

<h2> 9)&nbsp;<a href="http://gamejs.org/" target="_blank" rel="nofollow">Gamejs</a></h2>
<p> GameJs是一个基于HTML&nbsp;canvas元素的轻量级库。特别值得一提的是，它的绘画函数为游戏开发者提供各种各样的有用模块，并且还在不断扩充之中。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075648_pycJ.png" alt="best HTML5 and javascript game engine libraries  - gamejs" height="375" width="600"></p>
        
<h2> 10)&nbsp;<a href="https://github.com/nornagon/atom" target="_blank" rel="nofollow">Atom</a><br></h2>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075649_bfl6.png" alt="best HTML5 and javascript game engine libraries  - atom" height="375" width="600"></p>

<h3 id="content_h3_6_10"> 11)&nbsp;<a href="https://github.com/loktar00/jest" target="_blank" rel="nofollow">Jest</a></h2>
<p>Jest 是另一个强大的javascript游戏框架，它使用画布元素来创建基于javascript HTML5的游戏。&nbsp;</p>
<p>使用画布元素来创建基于javascript HTML5的游戏</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075650_KAc1.png" alt="best HTML5 and javascript game engine libraries  - jest" height="375" width="600"></p>

<h2> 12)&nbsp;<a href="http://jawsjs.com/" target="_blank" rel="nofollow">Jawsjs</a></h2>
<p> Jawsjs是一个由HGTML5驱动的2D游戏库，最初只支持画布，而目前它已经可以通过相同的API支持基于精灵的普通DOM</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075651_te2Y.png" alt="best HTML5 and javascript game engine libraries  jawjs" height="375" width="600"></p>

<h2> 13)&nbsp;<a href="https://github.com/martinwells/objects.js" target="_blank" rel="nofollow">Objects.js</a></h2>
<p> objects.js是一个用来创建高性能（和大型）游戏和应用的框架，使用javascript。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" src="//www.runoob.com/wp-content/uploads/2015/02/26075652_aBy5.png" alt="best HTML5 and javascript game engine libraries  - objectjs" height="375" width="600"></p>
        
<h2>14)&nbsp;<a href="http://playcraftlabs.com/" target="_blank" rel="nofollow">Play Craftlabs</a></h2>
<p> Playcraft具备了一个完整的HTML5游戏引擎工作集，提供了你在建立游戏并直接发布到市场上的每一件工具。这是一个独一无二的引擎，当编写游戏时你可以轻松地将其转换到许多不同平台上，包括Facebook，简朴的老式网站，以及一些本机化的Android和iOS应用。</p>
<p><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  - playcraftlabs" src="//www.runoob.com/wp-content/uploads/2015/02/26075652_WRjF.png" height="375" width="600"></p> 

<h2>15)&nbsp;<a href="https://github.com/gladiusjs/gladius" target="_blank" rel="nofollow">Gladiusjs</a></h2>
<p> Gladius是一个3D游戏引擎，全部用JavaScript编写，设计于在浏览器上跑的。该引擎包括了一个功能核心集，这对于所有游戏是通用的，并且还模拟了游戏回环、消息、任务、定时器等。像空间变换这样的通用组件也在内核中提供了。而绘图和物理学这样的特殊功能也作为游戏扩展封装起来并设计于运行在内核之上。一个通用的扩展集将作为工程的一部分被维护着，并且该引擎的一个强大设计目标就是支持第三方扩展。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  gladiusjs" src="//www.runoob.com/wp-content/uploads/2015/02/26075654_QUZ6.png" height="375" width="600"></p>
        
<h2> 16)&nbsp;<a href="http://impactjs.com/" target="_blank" rel="nofollow">Impactjs</a></h2>
<p> Impact 提供炫酷的方式来创建javascript 和HTML5&nbsp;游戏，且支持桌面和移动端浏览器。&nbsp;Impact 运行于所有支持HTML5的浏览器: Firefox, Chrome, Safari, Opera 并且(瞧！) 甚至是IE9(译者注：我也是醉了)。当然也包括爱疯、爱破的塔尺和艾派德。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  - impactjs" src="//www.runoob.com/wp-content/uploads/2015/02/26075655_lteg.png" height="375" width="600"></p>

<h2> 17)&nbsp;<a href="http://craftyjs.com/" target="_blank" rel="nofollow">Craftyjs</a></h2>
<p> Crafty是另一个javascript上的有用的库。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  - crafty" src="//www.runoob.com/wp-content/uploads/2015/02/26075656_Airx.png" height="375" width="600"></p>

<h2> 18)&nbsp;<a href="http://enchantjs.com/" target="_blank" rel="nofollow">Enchantjs</a></h2>
<p> 另一个用的很多的用于建立HTML5游戏和APP的javascript框架。其用于在HTML5和JS上开发简单游戏和应用。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  enchantjs" src="//www.runoob.com/wp-content/uploads/2015/02/26075657_Z1Mt.png" height="375" width="600"></p>
        
<h2> 19)&nbsp;<a href="https://github.com/lamberta/doodle-js" target="_blank" rel="nofollow">Doodle-js</a></h2>
<p> 一个用于HTML5 Canvas上的JavaScript动漫库</p>
<p><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  - doodlejs" src="//www.runoob.com/wp-content/uploads/2015/02/26075658_VhgD.png" height="375" width="600"></p>

<h2> 20)&nbsp;<a href="https://github.com/iceddev/frozen" target="_blank" rel="nofollow">Frozen</a></h2>
<p> Froze是一个开源 HTML5&nbsp;游戏引擎，其通过工具化模块化实现易用、快速开发。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  frozen" src="//www.runoob.com/wp-content/uploads/2015/02/26075658_lkUK.png" height="375" width="600"></p>

<h2> 21)&nbsp;<a href="http://www.withpulse.com/" target="_blank" rel="nofollow">Withpulse</a></h2>
<p> Withplus用于建立 2D javascript 游戏和绘图引擎。&nbsp;定期使用最新的HTML5 技术扩展建立。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  withpluse" src="//www.runoob.com/wp-content/uploads/2015/02/26075659_KXYe.png" height="375" width="600"></p>
       
<h2> 22)&nbsp;<a href="http://melonjs.org/" target="_blank" rel="nofollow">Melonjs</a></h2>
<p> melonJS 诞生于我们对Javascript的一腔热血以及过去诸多实验之中, 并且当时苦于没有一个简单、免费、独立的库来支持游戏开发。虽然这个引擎还在开发中，但是已经允许大家轻松地创建一些好玩的哟西了。</p>
<p><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  melonjs" src="//www.runoob.com/wp-content/uploads/2015/02/26075701_Q7pL.png" height="375" width="600"></p>

<h2> 23)&nbsp;<a href="http://gamequeryjs.com/" target="_blank" rel="nofollow">GameQueryjs</a></h2>
<p> gameQuery 是一个易于使用的jQuery&nbsp;插件版引擎，通过增加一些简单的游戏相关类来帮助js游戏开发。如果你懂得使用jQuery那么你几乎不用问怎么使用gameQuery!</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  - gamequeryjs" src="//www.runoob.com/wp-content/uploads/2015/02/26075702_ufJR.png" height="375" width="600"></p>

<h2> 24)&nbsp;<a href="http://jsgamesoup.net/" target="_blank" rel="nofollow">jsGamesoup</a></h2>
<p> 一个使用Javascript和开放网页技术来制作游戏的免费软件框架。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  jsgameoup" src="//www.runoob.com/wp-content/uploads/2015/02/26075704_KAsz.png" height="375" width="600"></p>

<h2> 25)&nbsp;<a href="http://clay.io/development-tools" target="_blank" rel="nofollow">Clay</a></h2>
<p> 通过clay.io创建HTML5游戏将非常简单。</p>
<p style="text-align:center;"><img decoding="async" loading="lazy" alt="best HTML5 and javascript game engine libraries  - clay" src="//www.runoob.com/wp-content/uploads/2015/02/26075705_t6eH.png" height="375" width="600"></p>

<p>英文出处：http://devzum.com/2015/02/25/25-best-html5-javascript-game-engine-libraries-for-developers/<br />
译文出处：http://www.oschina.net/translate/25-best-html5-javascript-game-engine-libraries-for-developers</p>				</div>
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  color: #555;
  cursor: help;
  font-family: "Gill Sans", Impact, sans-serif;
  font-size: 20px;
  position: relative;
  text-align: center;
  width: 200px;
  -webkit-transform: translateZ(0); /* webkit flicker fix */
  -webkit-font-smoothing: antialiased; /* webkit text rendering fix */
}

.wrapper .tooltip {
  white-space: nowrap;
  font-size: 14px;
  text-align: left;
  background: #96b97d;
  bottom: 100%;
  color: #fff;
  display: block;
  left: -25px;
  margin-bottom: 15px;
  opacity: 0;
  padding: 14px;
  pointer-events: none;
  position: absolute;
  
  -webkit-transform: translateY(10px);
     -moz-transform: translateY(10px);
      -ms-transform: translateY(10px);
       -o-transform: translateY(10px);
          transform: translateY(10px);
  -webkit-transition: all .25s ease-out;
     -moz-transition: all .25s ease-out;
      -ms-transition: all .25s ease-out;
       -o-transition: all .25s ease-out;
          transition: all .25s ease-out;
  -webkit-box-shadow: 2px 2px 6px rgba(0, 0, 0, 0.28);
     -moz-box-shadow: 2px 2px 6px rgba(0, 0, 0, 0.28);
      -ms-box-shadow: 2px 2px 6px rgba(0, 0, 0, 0.28);
       -o-box-shadow: 2px 2px 6px rgba(0, 0, 0, 0.28);
          box-shadow: 2px 2px 6px rgba(0, 0, 0, 0.28);
}
.tooltip a {
	color:#fff;
}
/* This bridges the gap so you can mouse into the tooltip without it disappearing */
.wrapper .tooltip:before {
  bottom: -20px;
  content: " ";
  display: block;
  height: 20px;
  left: 0;
  position: absolute;
  width: 100%;
}  

/* CSS Triangles - see Trevor's post */
.wrapper .tooltip:after {
  border-left: solid transparent 10px;
  border-right: solid transparent 10px;
  border-top: solid #96b97d 10px;
  bottom: -10px;
  content: " ";
  height: 0;
  left: 20%;
  margin-left: -13px;
  position: absolute;
  width: 0;
}
.wrapper .tooltip1 {
	margin-left: 50px;
	padding-top: 0px;
}
/*
.wrapper:hover .tooltip {
  opacity: 1;
  pointer-events: auto;
  -webkit-transform: translateY(0px);
     -moz-transform: translateY(0px);
      -ms-transform: translateY(0px);
       -o-transform: translateY(0px);
          transform: translateY(0px);
}
*/
/* IE can just show/hide with no transition */
.lte8 .wrapper .tooltip {
  display: none;
}

.lte8 .wrapper:hover .tooltip {
  display: block;
}

</style>

<link rel="stylesheet" href="../0/upvotejs.css">
<script src=""></script>
<script src=""></script>
<div id="respond" class="no_webshot"> 
		<div class="comment-signarea" style=" padding: 20px 20px;"> 
	<h3 class="text-muted" id="share_code" style="color: #799961;"><i class="fa fa-pencil-square-o" aria-hidden="true"></i> 点我分享笔记</h3>
	<!--
	<p style="font-size:14px;">笔记需要是本篇文章的内容扩展！</p><br>
	<p style="font-size:12px;"><a href="../tougao" target="_blank">文章投稿，可点击这里</a></p>
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		<h3 class="text-muted"><i class="fa fa-info-circle" aria-hidden="true"></i> 分享笔记前必须<a href="javascript:;" class="runoob-pop">登录</a>！</h3>
		<p><a href="../w3cnote/runoob-user-test-intro.html#invite" target="_blank">注册邀请码获取方式</a></p>-->
	</div>
		
	<form action="/wp-content/themes/runoob/option/addnote.php" method="post" id="commentform" style="display:none;">
		<div class="comt">
			<div class="comt-title">
				<i style="font-size:36px;" class="fa fa-user-circle" aria-hidden="true"></i>				<p><a id="cancel-comment-reply-link" href="javascript:;">取消</a></p>
			</div>
			<div class="comt-box">
			<div id="mded"></div>
			
				<div class="comt-ctrl">
					<div class="comt-tips"><input type='hidden' name='comment_post_ID' value='11367' id='comment_post_ID' />
<input type='hidden' name='comment_parent' id='comment_parent' value='0' />
</div>
					<button type="submit" name="submit" id="submit" tabindex="5"><i class="fa fa-pencil" aria-hidden="true"></i> 分享笔记</button>
				</div>
			</div>
		
				
					<div class="comt-comterinfo"> 
						<ul id="comment-author-info">
							<li class="form-inline"><label class="hide" for="author">昵称</label><input class="ipt" type="text" name="author" id="author" value="" tabindex="2" placeholder="昵称"><span class="text-muted">昵称 (必填)</span></li>
							<li class="form-inline"><label class="hide" for="email">邮箱</label><input class="ipt" type="text" name="email" id="email" value="" tabindex="3" placeholder="邮箱"><span class="text-muted">邮箱 (必填)</span></li>
							<li class="form-inline"><label class="hide" for="url">引用地址</label><input class="ipt" type="text" name="url" id="url" value="" tabindex="4" placeholder="引用地址"><span class="text-muted">引用地址</span></li>
						</ul>
					</div>
				
			
		</div>

	</form>
	</div>
<script type="text/javascript">
$(function() {
	//初始化编辑器
	
	var editor = new Simditor({
	  textarea: $('#mded'),
	  placeholder: '写笔记...',
	  upload:false,
	 // upload: {url:'/api/comment_upload_file.php',params: null,fileKey: 'upload_file',connectionCount: 1,leaveConfirm: '文件正在上传，您确定离开?'},
	  defaultImage: 'https://www.runoob.com/images/logo.png',
	  codeLanguages: '',
	  autosave: 'editor-content',
	  toolbar: [  'bold','code','ul','ol','image' ]
	});
	editor.on('selectionchanged', function() {
		$(".code-popover").hide();
	});

	// 提交数据
	$("#share_code").click(function() {
		$(".comment-signarea").hide();
		$("#commentform").show();
		
	});
	$("#user_add_note").click(function() {
		$(".comment-signarea").hide();
		$("#commentform").show();
		$('html, body').animate({
       	    scrollTop: $("#respond").offset().top
    	}, 200);
	});

	// 提交笔记
	var commentform=$('#commentform');
	commentform.prepend('<div id="comment-status" style="display:none;" ></div>');
	var statusdiv=$('#comment-status');
	
	commentform.submit(function(e){
		e.preventDefault();
		var noteContent = editor.getValue();
		// console.log(noteContent);
		noteContent = noteContent.replace(/<pre><code>/g,"<pre>");
		noteContent = noteContent.replace(/<\/code><\/pre>/g,"</pre>");
		
		// 系列化表单数据
		var comment_parent = 0;
		var is_user_logged_in = $("#is_user_logged_in").val();
		var comment_post_ID =  11367;
		var _wp_unfiltered_html_comment = $("#_wp_unfiltered_html_comment").val();
		var comment = noteContent;
		var author = $("#author").val();
		var url = $("#url").val();
		var email = $("#email").val();
		if(isBlank(author) && is_user_logged_in==0) {
			statusdiv.html('<p  class="ajax-error">请输入昵称！</p>').show();
		} else if(isBlank(email)  && is_user_logged_in==0) {
			statusdiv.html('<p  class="ajax-error">请输入邮箱！</p>').show();
		} else {
			// var formdata=commentform.serialize() + "&comment=" + noteContent ;
			// 添加状态信息
			statusdiv.html('<p>Processing...</p>').show();
			// 获取表单提交地址
			var formurl=commentform.attr('action');
			
			// 异步提交
			$.ajax({
					type: 'post',
					url: formurl,
					dataType:'json',
					data: {"comment_parent":comment_parent,"comment_post_ID":comment_post_ID, "_wp_unfiltered_html_comment":_wp_unfiltered_html_comment,"comment":comment,"url":url, "email":email,"author":author},
					error: function(XMLHttpRequest, textStatus, errorThrown){
					statusdiv.html('<p class="ajax-error" >数据不完整或表单提交太快了！</p>').show();
				},
				success: function(data, textStatus){
					if(data.errorno=="0") {
						$("#submit").prop('disabled', true);
						statusdiv.html('<p class="ajax-success" >笔记已提交审核，感谢分享笔记！</p>').show();
						alert('笔记已提交审核，感谢分享笔记！');
					}else{
						statusdiv.html('<p class="ajax-error" >'+data.msg+'</p>').show();
					}
					commentform.find('textarea[name=comment]').val('');
				}
			});
			setTimeout(function(){
		        $("#submit").prop('disabled', false);
		    }, 10*1000);
		}
		return false;

	});
	$(".comt-author").click(function() {
		href = $(this).children("a").attr("href");
		if(href.indexOf("/note/")!=-1) {
			var win = window.open(href, '_blank');
  			win.focus();
		}
	});
	$(".comt-meta span").hover(function(){
		$(this).children(".tooltip").css({ "opacity": 1, "pointer-events": "auto"});
	},function(){
		$(this).children(".tooltip").removeAttr("style");
	});
	/*
	$(".wrapper i").hover(function(){
		$(this).siblings(".tooltip").css({ "opacity": 1, "pointer-events": "auto"});
	},function(){
		$(this).siblings(".tooltip").css({ "opacity": 0, "pointer-events": "auto"});
	});
	*/
	//Upvote.create('runoobvote-id', {callback: vote_callback});
	var ajaxurl = 'https://www.runoob.com/wp-admin/admin-ajax.php';
	var callback = function(data) {
		//console.log($('#runoobvote-id').upvote('upvoted'));
		//console.log($('#runoobvote-id').upvote('downvoted'));
		//console.log(data);
		_vote_action = data.action;
		id_arr = data.id.split('-');
		um_id= id_arr[2];
		//console.log(um_id);
		
		var re = /^[1-9]+/;
		if (re.test(um_id)) { 
			var ajax_data = {
				_vote_action: _vote_action,
				action: "pinglun_zan",
				um_id: um_id,
				um_action: "ding"
			};
			//console.log(ajax_data);
			$.post(ajaxurl,ajax_data,function(status){
				//if(status.vote_num>999) {
				//	_voteHtml = '<span style="display: block; text-align: center;font-size: 20px; color: #6a737c; margin: 8px 0;">'+kFormatter(status.vote_num) +'</span>';
				//	$("#runoobvote-id-" + um_id + " .count").hide().after(_voteHtml);
				//}
				
			});
		}
	};
	if($('#comments').length && $('.upvotejs').length){
		$('.upvotejs').upvote({id: 11367, callback: callback});
	
		$.post(ajaxurl,{"action":"pinglun_zan","postid":11367},function(data){  
			$(data).each(function(key,value) {
				$("#runoobvote-id-" + value.commid + " .upvote").addClass(value.upvotejs_class);
				$("#runoobvote-id-" + value.commid + " .downvote").addClass(value.downvote_class);
				$("#runoobvote-id-" + value.commid + " .count").text(value.upvote_count);
			})
		},'json');
		
	}
	
	
});
function isBlank(str) {
    return (!str || /^\s*$/.test(str));
}
function kFormatter(num) {
	// return num;
    return Math.abs(num) > 999 ? Math.sign(num)*((Math.abs(num)/1000).toFixed(1)) + 'k' : Math.sign(num)*Math.abs(num)
}

</script>

<link rel="stylesheet" href="../0/qa.css?1.44">
<link rel="stylesheet" type="text/css" href="../0/simditor.min.css" />
<script type="text/javascript" src=""></script>
<script type="text/javascript" src=""></script>
<script type="text/javascript" src=""></script>
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<script type="text/javascript" src=""></script>
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			<script async src=""></script>
			<!-- 移动版 自动调整 -->
			<ins class="adsbygoogle"
			     style="display:inline-block;min-width:300px;max-width:970px;width:100%;height:90px"
			     data-ad-client="ca-pub-5751451760833794"
			     data-ad-slot="1691338467"
			     data-ad-format="horizontal"></ins>
			<script>
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			<style>
@media screen and (max-width: 768px) {
	#w3cnote-ad728 {
		display: none;
	}
}
p.note-author {
    border-bottom: 1px solid #ddd;
    font-size: 18px;
    font-weight: bold;
    color: #78a15a;
    padding-bottom: 2px;
    margin-bottom: 4px;
}
</style>
<script>
var aid = 11367;
</script>
	</div>
		
	</div>
	<div class="listcol last right-column">




<!--
	<div class="tab tab-light-blue"> 订阅</div>
	<div class="sidebar-box">
		<div class="socialicons">
			<a href="../feed" class="rss">RSS 订阅</a>
		
			<form action="//list.qq.com/cgi-bin/qf_compose_send" method="post">
			<input type="hidden" value="qf_booked_feedback" name="t">
			<input type="hidden" value="4b67b6b6c1f5e792559940cab4aebb8f1126fba880bff1a8" name="id">
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